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The different image formats have evolved as fast as the history of the cinema itself and this has greatly modified the parameters to consider when issuing a film. Hence the importance of knowing what the relevant differences that said formats has, in order to choose one of them properly. In this sense, the image formats are divided into two: the standard format and iMAX. IMAX arises from the appearance of a single screen with a large projector running. Its history goes back to the mid-60s, with the appearance of Multiscreen Company. #CINEMA 4D PRIME VS STUDIO PROFESSIONAL#. #Cinema 4d studio vs. prime generatorMoSpline parametric spline generator with L-system functionalityĮffectors for Position, Scale, Rotation, Color, Time using Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E. Thinking Particles node-based particle system Virtual Walkthrough tool - first-person scene navigation and animation Non-linear animation / motion mixing systemĬonstraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring #Cinema 4d studio vs. prime windowsTimeline - up to four timeline windows with customizable track display and dopesheet or F-Curve view modesį-Curve Snapshot and Reduced Modification curves PowerSlider animation toolbar for playback and keyframe manipulation Record dot animation of all animatable parameters Picture Viewer : RAM player, color correction, image merge, anaglyph preview and moreīiRender - Non-Photorealistic Rendering (Sketch and Toon & Hair)Įasy one-click record button to keyframe Position, Scale, Rotation, Point Level animation and user-defined parameters Pyrocluster volumetric particle rendering Sketch and Toon non-photorealistic rendering Physical Renderer with physical camera, high-qualitiy depth of field, high-quality motion blur Object buffers - specify unique alpha channels per object ![]() Render up to 128,000 pixels square / 32 bits per pixel Photometric brightness setting in Candela and Lumen Include/exclude light diffusion, specular, shadow per object Noise within light illumination and/or visibility Visible, Volumetric and Inverse Volumetric lighting Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot ProjectionMan camera mapping workflow tool Raybrush painting directly onto rendered result Multi-brush painting of multiple material channels in single stroke Sketch & Toon Art, Hatch, Spot (halftone) ShadersģD Painting with layers, all blend modes and Photoshop file compatibility Texture baking: surface color, illumination, Ambient Occlusion, Normals, displacement and moreīrick, Wood, Weathering, Pavement and Normalizer Shaders Noise Procedural shader with 32 different noise algorithms ![]() Selectable viewport resolution and channel display per materialįresnel Shader incl. ![]() Transparency with absorption, total internal reflections, exit reflectionsĭisplacement: intensity (centered), red/green and RGBĪnimated textures (MOV, AVI, sequence) with viewport preview ![]() Optimal UV mapping to automatically remove seamsġ2 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Glow, Displacement Interactive UV mapping by projection types Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect, Spline Mask, Python Polygonal modeling tools with N-gon support Scene Objects: Floor, Sky, Environment, Stage, Foreground, Background Support of most current FBX and Alembic formats (FBX 2014 & Alembic 1.5) #Cinema 4d studio vs. prime softwareOkino connection - seamless CAD file import via optional PolyTrans software (Windows only)īodyPaint 3D exchange - 3ds Max, Maya, Softimage and Lightwave Support of DXF, DWG, 3DS, DAE, FBX, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembic Image formats: BMP, IFF, JPG, PICT, PNG, TARGAĪfter Effects compositing exchange with 3D dataĪpple Motion compositing exchange with 3D data Image formats - float: HDR, DPX, RLA, RPF Image formats - float with layers: PSD, TIFF, OpenEXR Tablet support for Wacom and other pen tablets XRef external instancing / referencing system Layer system for object & material management Context-sensitive, fully-searchable HTML help ![]()
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